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MURPHY'S LAWS OF COMBAT:
- You are not supermen.
(Freshly graduated recruits and all fighter pilots, especially take note.)
- Suppressive fires - won't.
- If it's stupid but works, it isn't stupid.
- Don't look conspicuous - it draws fire. (For this reason aircraft carriers
have been dubbed bomb magnets.)
- When in doubt, empty the magazine.
- Never share a foxhole with anyone braver than you.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.
- No plan survives the first contact intact.
- All five second grenade fuses will burn down in three seconds.
- Try to look unimportant, because the bad guys may be low on ammo. (Trivia
devotees will recall the sudden dissapearance of rank and distinctive caps
on the uniforms worn by Soviet officers in Afghanistan.)
- If you are forward of your position, the artillerry will fall short.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right-of-way.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- No combat ready unit has ever passed inspection.
- If the enemy is in range, SO ARE YOU!
- Beer math is 2 beers times 37 men equals 49 cases.
- Body-count math is 3 guerrillas plus 1 probable plus 2 pigs equals 37
enemy killed in action.
- Things that must be together to work usually can't be shipped together.
- Radios will fail as soon as you need fire support desperately. (Corollary:
Radar tends to fail at night and in bad weather, and especially during
both.)
- Anything you do can get you shot - including doing nothing.
- Make it too tough for the enemy to get in, and you can't get out.
- The only thing more accurate than incoming enemy fire is incoming freindly
fire.
- If you take more than your fair share of objectives, you will have more
than your fair share to take.
- When both sides are convinced they are about to lose, they are both right.
- Cancian's Dictum: The side with the simplest uniforms wins.
- Professional soldiers are predictable, but the world is full of amateurs.
- The easy way is
always mined.
- If the Enemy is in
range, SO ARE YOU!
- When you have
secured an objective, don't forget to let the enemy know about it.
- Radios will fail
as soon as you need fire support desperately
- If you are short of
everything except enemy, you're in combat.
- Anything you do
can get you shot, including doing nothing.
- If you take more
than your fair share of objectives, you will have more than your fair share
of objectives to take.
- When both sides
are convinced that they are about to lose, they are both right.
- Airstrikes always
overshoot the target, artillery always falls short.
When you have
sufficient supplies & ammo, the enemy takes 2 weeks to attack.
When you are low
on supplies & ammo the enemy decides to attack that night.
If at first you
don't succeed call in an air-strike.
Exceptions prove
the rule, and destroy the battle plan.
The enemy never
watches until you make a mistake.
One enemy soldier
is never enough, but two is entirely too many.
The more a weapon
costs, the farther you will have to send it away to be repaired.
Field experience
is something you don't get until just after you need it.
No matter which
way you have to march, its always uphill.
The one item you
need is always in short supply
- Never draw fire,
it irritates everyone around you.
- Try to look
unimportant, they may be low on ammo.
The enemy
invariably attacks on two occasions: a. when you're ready for them. b. when
you're not ready for them.
Teamwork is
essential, it gives them someone else to shoot at.
If the enemy is
in range, so are you
- If you can't
remember . . . the claymore is pointed at you (The claymore is a flat mine
that is set up and pointed at the enemy, unless you set it up the wrong way)
- The important
things are always simple
- No combat-ready
unit has ever passed inspection
- No
inspection-ready unit has ever passed combat
- All-weather close
support doesn't work in bad weather
- The bursting
radius of a grenade is always one foot greater than your jumping range
- The only terrain
that is truly controlled is the terrain upon which you're standing
- The law of the
bayonet says the man with the bullet wins
- The best tank
killer is another tank. Therefore tanks are always fighting each other . . .
and have no time to help the infantry
- Precision bombing
is normally accurate within plus/minus one mile
- Cluster bombing
from B-52s and C-130s is very, very accurate.
- The easy way
generally gets you killed
- Armored vehicles
are bullet magnets, a moving foxhole that attracts attention
- Ammo is cheap;
your life isn't
- If you can't see
the enemy, he still may be able to see you
Final protective fire doesn't
- The most dangerous
thing on a battlefield is an officer with a map
- A sucking chest
wound is Nature's way of telling you to slow down
- The enemy
invariably attacks on two occasions: 1. when they're ready 2. when you're
not
- There is no such
thing as a perfect plan
- There is no such
thing as an atheist in a foxhole
A retreating enemy is probably just falling back and regrouping
- Things that must
work together, can't be carried to the field that way
- Radios will fail
as soon as you need fire support
- Radar tends to
fail at night and in bad weather, and especially during both
- There is nothing
more satisfying than having someone take a shot at you and miss
- Military
Intelligence is a contradiction
- Fortify your
front; you'll get your rear shot up
The easy way generally gets you killed
Mines are equal opportunity weapons
The Cavalry doesn't always come to the rescue
Bombers are the ultimate close support weapon
The one item you need is always in short supply
It's not the one with your name on it; it's the one addressed "to
whom it may
concern" you've got to think about
Whenever you have plenty of ammo, you never miss.
Whenver you are low on ammo, you can't hit the broad side
of a barn.
The
complexity of a weapon is inversely proportional to the
IQ of the weapon's operator
To steal information from a person is called plagiarism. To steal
information
from the enemy is called gathering intelligence
The weapon that usually jams when you need it the most is the Machine gun.
The crucial round is
a dud
If your ambush is
properly set, the enemy won't walk in it.
Equipment will be damaged in direct proportion to its cost .
You can win without
fighting, but it's a lot of tougher to do. And the enemy may not cooperate
Murphy was a grunt.